Measuring the trends of games on Steam can give some great insights, and this website aims to be a valuable tool to do so. An unpopular game does not necessarily indicate a bad game, and vice versa. If you have any questions or feedback please contact via Twitter or find my personal details here.
This website is facilitated by a web frontend service and a data collector service that queries the Steam Web API. The collector queries the number of concurrent players on an hourly interval for every single game in the Steam catalog, and has been collecting data since July of 2012. The services are written in Go and the data is stored and managed with PostgreSQL.
Website and services are hosted by Digital Ocean in New York.